
The concept is that players rush around New York City to sell cocaine, heroin, weed, or speed in order to pay off a loan shark. Drugwars has become somewhat of a cult classic since its 1983 release, and experienced a 90s resurgence in which people would play it on calculators. On Wednesday, the Dope Wars account retweeted a call for “game builders and artists” to join the project’s Discord.ĭope Wars is based on the idea of Drugwars-a very basic video game about drug dealing originally for MS-DOS. Now, the question is: Where is all of this going, and will there ever be an actual game at the center of the Loot craze?Ī perfect example of this tension is Dope Wars, a Loot offshoot that has teased one day being a fully-functional game. The phrase “metaverse” is being thrown around. The project has since inspired a whole ecosystem of projects for example, Lootmart developers are creating an RPG-like interface to “equip” Loot.
#DOPEWARS LOOT FREE#
Unlicensed works, modifications, and larger works may be distributed under different terms and without source code.Loot took off, and the initially free lists of adventuring items started reselling for big bucks-one was flogged for nearly a million dollars.
#DOPEWARS LOOT LICENSE#
Loot is licensed under The Unlicense-a license with no conditions whatsoever which dedicates works to the public domain. vance46#5648 and UFvOgue, X-Divine Rober#8392 for helping me flag and think through the probabilistic occurence for Loot items.Familiars - Collective to buy and fractionalize Floor Loots by for adding Loot base64 encoded SVG retrieval support.Fork: Dope Wars Loot by Temporal Loot - Extension pack for Loot.Synthetic Loot Botting - Botting ideal synthetic loot by mass generating addresses.Extension Loot - Data for the Extension Loot project.Ability Score - Ability score NFTs by andy8052.To run derivative scripts, follow the README in their subdirectory. output/images.json contains the base64 encoded SVG of each tokenId.output/probability.json contains a mapping of lootId to rank by probabilistic occurence rather than rank ( P(A in bag at slot 1) and P(B in bag at slot 2), then P(A in slot 1 and B in slot 2) is the product of the 2 probabilities).It also includes rarest which is how rare the loot bags attributes are ( 1 = rarest, 8000 = least rare), based on this specific ranking mechanism.

output/rare.json contains a mapping of lootId to score (which is the sum of number of occcrences of each child attribute for a lootId), sorted ascending by score.output/occurences.json contains the number of occurences by attribute.output/loot.json contains all tokenIds and their attributes.Each token has attributes: chest, foot, hand, head, neck, ring, waist, weapon.tokenIds 7778 to 8000 claimable by contract owner.Each loot bag contains 8 items: a piece for an adventurer's chest, foot, hand, head, neck, ring, waist, and weapon. At release, anyone could claim loot bags for just gas, and all bags were claimed in under 4 hours. Loot itself is a collection of 8,000 unique bags of adventurer gear NFTs. The / directory contains scripts and data for Loot, and /derivatives contains the same for projects inspired from or built atop Loot.

This repository contains tooling and data for Loot and other derivative projects, and is free to use without credit or attribution, for any means.
